Those of us (like the author) who grew up in the 80’s or early 90’s may remember a collection of books known as “Choose-your-Adventure”. These books were written to get children more interested in reading, by making it an active, rather than passive, pastime.
It should be rather easy to see why these can be considered literature, after all, they have binding, words, and story lines. Why should this blog then spend time on this subject, considering how easy it is to point out it’s literary merit.
The answer lies in Interactive Fiction, of which “Choose-your-Adventure” books were a precursor. These are software simulations allowing for a broad range of choices, not just “Turn to page 5 to kick the dinosaur egg”. We’ll get back on board with those at a later date.
I realize this post is write short, but I feel that is was necessary to at least bring up these books to use as a stepping stone for something a little more difficult later.
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